package Square;

import Shift.Father;
import Shift.move;
import TetrisGame.Logic;

public class F extends Father
{
    public F()
    {
        cells[0] = new move(0,4, Logic.F);
        cells[1] = new move(0,3, Logic.F);
        cells[2] = new move(0,5, Logic.F);
        cells[3] = new move(1,4, Logic.F);

        condis=new Condi[4];
        condis[0]=new Condi(0,0,0,-1,0,1,1,0);
        condis[1]=new Condi(0,0,-1,0,1,0,0,-1);
        condis[2]=new Condi(0,0,0,1,0,-1,-1,0);
        condis[3]=new Condi(0,0,1,0,-1,0,0,1);
    }
}
